

This would also explain why it worked flawlessly, longest yet, for an uninterrupted 10 minutes one time only - right after a hard router reboot, I had the PS2 and NAS configured static, and started the game immediately before other devices had a chance to re-identify and start screaming at each other. I can tell you I'm currently using OPL v0.9.3 and I don't know off-hand what APR value was compiled in that version, but yes, at any given moment I'm running between 8 and 30 connected devices in my network at once, so. Discussion there is very enlightening, I'm still reading through.Īlready I can say I think you're right, ARP table overflow smells like it's the problem here.


I REALLY wish that forum's server hadn't been dead 18 hours ago when I was first struggling with this. Okay I just read the first 70 posts in that thread.
