



But when there seemed to be no end to this dark and dreary tunnel, many developers left the company in search of greener pastures – including but not limited to series co-creator John Tobias who ultimately left the game in a state of distraught. Regardless, Midway’s Special Forces team trudged through the depths of development as they tried to create a better action-adventure game. This became all the more heart-wrenching considering that new consoles and new possibilities were right over the horizon with the upcoming release of the GameCube and PlayStation 2. These problems would be compounded by the fact that Mortal Kombat – Special Forces would have to be built for aging hardware like the PlayStation. You see, Midway had mostly stuck with 2D gameplay for the better part of the decade with its Mortal Kombat and it obviously struggled to transition its development tools and technologies to incorporate for another dimension. Midway also had plans to release the game on multiple platforms – like the Sega Dreamcast alongside the aforementioned PlayStation.īut many of these plans would soon go to waste in the face of Mortal Kombat – Special Forces’ turbulent development cycle. Furthermore, players would also be able to swap out the characters between Jax and Sonya Blade – allowing for different styles of gameplay. This ultimately prompted Midway to try its hand at a spin-off once again and that’s roughly how Mortal Kombat – Special Forces was born.ĭuring the earlier stages of development, Mortal Kombat – Special Forces was envisioned as a game that would marry the best aspects of action-adventure contemporaries with Mortal Kombat’s fighting and characters, except that the action elements would have more depth. This Double Dragon-Esque brawler didn’t have the most positive of critical reception, but many fans welcomed the change which by extension, meant promising sales. To that end, we ask the question, what the hell actually happened to Mortal Kombat – Special Forces?īefore Mortal Kombat – Special Forces, series developer Midway had tried to shift from the standard fighting formula into newer territories with Mortal Kombat Mythologies: Sub-Zero. Mortal Kombat – Special Forces was released on the PlayStation in 2000, and remains one of the worst received games in this long-running franchise. One such experiment was Mortal Kombat – Special Forces, a spin-off prequel that tried to convert this fighting game into a full-blown action-adventure shooter. While the core gameplay of Mortal Kombat has mostly remained the same through the years, it’s not that Midway or NetherRealm has never tried to veer away from this tried-and-tested formula. Mortal Kombat is one of the most well-renowned names in the games industry, and the franchise has had no shortage of iconic games and memorable characters in the many years it has survived and thrived.
